![]() ![]() What nostalgia,ULTRA proved was Frank's unwillingness to play it safe. (Old) Kanye West was quick to call the kid behind the mixtape and feature him on his next album, a project with Jay-Z called Watch the Throne. The music was out there, and so was the name Frank Ocean. ![]() The album was so successful in generating a cult-like following that the label promised to release an EP version, though that never panned out. The imprint the album leaves is one of a deft storyteller, a thoughtful musician, and an artist who refuses to be pinned down - doesn't that sound familiar? In all these pieces, those borrowed from his favorite artists and those which could have been straight off an Odd Future track, the artist we know as Frank Ocean begins to emerge. The album paints a tapestry of influences, but what emerges is a distinct voice, one which croons with the best of the R&B singers, has the cadences and associative-sensibilities of rap music, and ruminates existentially on art and issues like queer love and being pro-choice. Pitchfork called him "an indie kid when it comes to alienation," and the references to sad-boy indie songs and classic rock singles from Van Halen to "Hallelujah" are a testament to that. In "b*tches talking" Frank notes his romantic interests' requests that he stop playing Radiohead, and in "Songs for Women," a song in which he declares "all I write is love songs," they still just play Drake and Trey Songz as in his car, making him say, " It's like she never heard of me." Period." But he would not adhere to these boundaries, and the album makes explicit his conflicting passions. People tried to call it R&B, but he resisted, saying, "If you're a singer and you're Black, you're an R&B artist. From rock bands to alternative-pop, Frank created a synergistic symphony which sounded like nothing anyone had ever heard before. With no attention from his label, Frank was left to his own devices, so he did what he knew best: He got inspired. Music genres were more precise, rap music was mainstream at that point but not yet as commercial and proliferated as it would be in the following years, and before social media and streaming became the industry-influencing giants they are now, labels still clung to archaic formulas of album releases, promotions, and press tours. Tricky Stewart, collaborator and award-winning-song-writer/producer in his own right, said, "If that record was commercially released with proper clearance, I'm pretty sure you're looking at album of the year." The album's avalanche effect on Frank's career is testament to the barrier-breaking sound which now defines Frank.Ģ011 was a different time. Nostalgia,ULTRA may be a collection of samples and sound-clips, but it's wholly original. This low-budget passion project would go on to make many end-of-year "best of" lists, peaking the interest of Kanye West and catapulting Chris to the kind of fame that would have him leaving his old life, and old name, behind. Soon after, with the help of Tricky Stewart and other collaborators, Frank released nostalgia,ULTRA on his Tumblr page with no promotion. But who was this kid Chris? The label, unwilling to devote the time or energy to finding an answer, ignored Frank, leading him to join Odd Future, the weird-kid skate/rap collective with Tyler, The Creator. Breaux found himself in LA and, though a mixture of luck and talent, was signed to Def Jam with the help of Tricky Stewart. ![]()
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![]() To see more weapons that have unique abilities, or unique effects on enemies. Variety of weapons, they all functioned in basically the same manner. Same emotional weight as Dead Island's early teaser trailer.ĭead Island gave players an island's worth of clubs, blades,Īnd canoe paddles to batter the living dead with. Perhaps then Riptide's gameplay will pack the Lives of our non-playable allies in our hands, and provide missions with Of just hogging resources back at the safehouse. Have those extra survivors accompany us on dangerous missions instead Like to see more interaction with NPCs, and a branching story based on ourĪctions. Poor voice acting and woodenĬharacter models were part of the problem, but the bigger issue is thatĮveryone you interacted with only served as a quest dispenser. Nothing in common with the emotional CGI teaser. Trailers of all-time, but unfortunately, the story in the final game had Techland reintroduced gamers to Dead Island with one of the greatest Incorporate the risk of getting turned into a zombie into the gameplay to give players extra incentive to work together (while simultaneously keeping an eye on one another for signs of infection). Infection is a copout, and reduces your undead foes to run-of-the-mill melee enemies. Us a better reason to take care of NPCs beyond simple mission rewards.Īlso, make the zombies deadlier being immune to the Having them provide stat buffs or new items beyond the weapon crafting system. Help out hungry NPCs, tie gathering supplies into the core gameplay loop by Instead of assigning players random fetch quests to ![]() We hope Riptide sticks to its roots, and places an even greater emphasis on White DLC tried upping the action quota, and was worse off because of it. Thanks to its focus on visceral melee combat and deadlyĮnemies, Dead Island felt more like a survival horror game than your typical In some greater weather variation and a day/night cycle to change up the gameplay. Let us learn moreĪbout the back story and its characters by simply exploring the world, beyond listening to scattered audio files. Up environmental traps to take down zombies and looters alike. Dead island crafting dead map windows#Safehouses by barricading doors and windows in our buildings of choice, or set We'd also like some new ways to interact with theĮnvironment beyond just looting abandoned suitcases. Mansion or abandoned military base to explore. Locations, with more interior areas as well give us the occasional creepy We hope Riptide's world features more unique Finally reaching Banoi's city is an awesome experience, but few While we had a blast investigating Banoi'sīeach front properties, mucking about in the underground sewers was a monotonous, Typical setting for an undead Armageddon, and the open-world format offered anĮqually welcome break from linear level design.įor Riptide, we'd like an even larger world to explore,Īlong with more location variety. The massive island of Banoi stood in stark contrast to the Much of Dead Island's success can be attributed to its Here's what we'd like to see in a sequel. Game wasn't perfect, but it gave us plenty of reasons to get excited for another Horror genre with its open-world structure, RPG-esque leveling and loot systems, Riptide beyond a title and a logo, but we already have a list of things we'dĭeveloped by Techland, Dead Island shook up the survival Given that the original Dead Island was kind of a hot mess, it would make for a radical redemption story if, after all this time, Dambuster knocked this long-suffering sequel out of the park, whenever it finally chooses to come lurching out of the grave.ĭead Island 2 is currently in development at Dambuster Studio.Deep Silver hasn't revealed anything about Dead Island While at this point it almost feels like Dead Island 2 is a bit of a running gag within the industry, I do think that it will eventually see the light of day, even if it takes a few more years. Openly referencing Dead Island 2 in the post, Dambuster are looking for an Art Director to help design a game for “current and future platforms,” suggesting that Dead Island 2 will more than likely be arriving on next-gen consoles. ![]() Since then, the sequel to Techland’s clunky 2011 open-world shooter has been mired in development hell and, while never quite dead and buried, has repeatedly struggled to gain ground on its marathon journey to realisation.ĭambuster Studios, who picked up the project from previous developer Sumo Digital (who themselves took over from previous developer Yager), recently posted a brand new job opening for the project. It’s been six years since PlayStation took to the stage at E3 2014 and debuted an (excellent) teaser trailer for zombie-smasher Dead Island 2. ![]() ![]() ![]()
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